Where the register points next
Each step below is one supersession training.gov.au publishes between two products. The label on the rail is the equivalence the register declares for that step — not our reading of it.
What the register says changed
These are the mapping notes training.gov.au attaches to each supersession, quoted as the register writes them. They are the only public record of what actually changed between two versions.
Is ICT40915 on your scope?
This page is the register's record of one product. What it cannot tell you is whether ICT40915 sits on your own scope today, or what else on that scope has moved without anyone noticing. Enter your RTO number and we read every product on your live scope against training.gov.au and tell you which ones are superseded and which replacements the register flags not equivalent.
Whether a supersession requires anything of you, and what, sits with you and your regulator. This page maps what the register records; it does not make that judgement. If the difference between an equivalent and a non-equivalent replacement is the question, we wrote it up in equivalent vs not equivalent.
What ICT40915 is made of
training.gov.au lists 42 units for ICT40915: 4 core and 38 elective. The register does not publish a completion rule in units for this product, so we do not state one. How many of the electives are required is in the packaging rules on training.gov.au.
Core units 4 listed
| Code | Unit | In this product |
|---|---|---|
| BSBWHS304 | Participate effectively in WHS communication and consultation processes | !not current |
| ICTGAM401 | Produce an interactive game | !not current |
| ICTICT418 | Contribute to copyright, ethics and privacy in an ICT environment | !not current |
| ICTICT419 | Work effectively in the digital media industry | !not current |
Elective units 38 listed
| Code | Unit | In this product |
|---|---|---|
| BSBCRT401 | Articulate, present and debate ideas | !not current |
| CUAANM301 | Create 2D digital animations | ●current |
| CUAANM302 | Create 3D digital animations | ●current |
| CUAANM303 | Create 3D digital models | !not current |
| CUAANM402 | Create digital visual effects | !not current |
| CUADRA201 | Develop drawing skills | ●current |
| CUAPPM407 | Create storyboards | !not current |
| ICTDMT402 | Produce interactive animation | !not current |
| ICTDMT403 | Produce and edit digital images | !not current |
| ICTGAM301 | Apply simple modelling techniques | !not current |
| ICTGAM302 | Design and apply simple textures to digital art | !not current |
| ICTGAM303 | Review and apply the principles of animation | !not current |
| ICTGAM402 | Identify and apply principles of games design and game playing | !not current |
| ICTGAM403 | Create design documents for interactive games | !not current |
| ICTGAM404 | Apply artificial intelligence in game development | !not current |
| ICTGAM405 | Write story and content for digital games | !not current |
| ICTGAM406 | Create visual design components for interactive games | !not current |
| ICTGAM407 | Write scripts for interactive games | !not current |
| ICTGAM408 | Use 3-D animation interface and toolsets | !not current |
| ICTGAM409 | Create 3-D characters for interactive games | !not current |
| ICTGAM410 | Develop 3-D components for interactive games | !not current |
| ICTGAM412 | Design interactive media | !not current |
| ICTGAM413 | Design and create 3-D digital models | !not current |
| ICTGAM414 | Create audio for digital games | !not current |
| ICTGAM416 | Prepare and complete image rendering processes | !not current |
| ICTGAM417 | Apply digital effects to interactive products | !not current |
| ICTGAM418 | Use simple modelling for animation | ●current |
| ICTICT406 | Build a graphical user interface | !not current |
| ICTICT408 | Create technical documentation | !not current |
| ICTICT420 | Develop client user interface | !not current |
Show the remaining 8 elective units
| Code | Unit | In this product |
|---|---|---|
| ICTICT427 | Identify, evaluate and apply current industry-specific technologies to meet organisational needs | ●current |
| ICTPRG301 | Apply introductory programming techniques | !not current |
| ICTPRG405 | Automate processes | !not current |
| ICTPRG413 | Use a library or pre-existing components | !not current |
| ICTPRG415 | Apply skills in object-oriented design | !not current |
| ICTPRG417 | Apply mathematical techniques for software development | !not current |
| ICTPRG430 | Apply introductory object-oriented language skills | ●current |
| ICTPRG527 | Apply intermediate object-oriented language skills | !not current |
Core and elective are the register's own flags on the unit grid of the release read here. "Not current" means training.gov.au no longer recommends that unit for use inside this product — it does not say anything about the product itself.
Source: this product on training.gov.au, Australia's national training register — or go straight to the units it requires. The rule itself is item 14 of F2025L00355, and ASQA publishes the extensions it has granted. Read on 28 August 2026 UTC. Every code, title, date, status and equivalence flag on this page is the register's; nothing here is estimated or inferred, and where the register publishes nothing we say so.
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