Where the register points next
Each step below is one supersession training.gov.au publishes between two products. The label on the rail is the equivalence the register declares for that step — not our reading of it.
What the register says changed
These are the mapping notes training.gov.au attaches to each supersession, quoted as the register writes them. They are the only public record of what actually changed between two versions.
Is ICT50215 on your scope?
This page is the register's record of one product. What it cannot tell you is whether ICT50215 sits on your own scope today, or what else on that scope has moved without anyone noticing. Enter your RTO number and we read every product on your live scope against training.gov.au and tell you which ones are superseded and which replacements the register flags not equivalent.
Whether a supersession requires anything of you, and what, sits with you and your regulator. This page maps what the register records; it does not make that judgement. If the difference between an equivalent and a non-equivalent replacement is the question, we wrote it up in equivalent vs not equivalent.
What ICT50215 is made of
training.gov.au lists 48 units for ICT50215: 5 core and 43 elective. The register does not publish a completion rule in units for this product, so we do not state one. How many of the electives are required is in the packaging rules on training.gov.au.
Core units 5 listed
| Code | Unit | In this product |
|---|---|---|
| BSBWHS403 | Contribute to implementing and maintaining WHS consultation and participation processes | !not current |
| ICTGAM501 | Create design concepts for digital games and 3-D media | !not current |
| ICTGAM503 | Create a complex 3-D interactive computer game | !not current |
| ICTGAM523 | Collaborate in the design of 3-D game levels and environments | !not current |
| ICTICT419 | Work effectively in the digital media industry | !not current |
Elective units 43 listed
| Code | Unit | In this product |
|---|---|---|
| BSBCRT501 | Originate and develop concepts | !not current |
| BSBSUS501 | Develop workplace policy and procedures for sustainability | !not current |
| CUADIG502 | Design digital applications | !not current |
| CUADIG503 | Design e-learning resources | !not current |
| CUADIG507 | Design digital simulations | !not current |
| CUASOU407 | Edit sound | !not current |
| ICTGAM419 | Build a database to support a computer game | !not current |
| ICTGAM504 | Manage interactive media production | !not current |
| ICTGAM506 | Create complex code for mobile game devices | !not current |
| ICTGAM507 | Develop intermediate 3-D software for games and interactive media | !not current |
| ICTGAM508 | Develop complex 3-D software for games and interactive media | !not current |
| ICTGAM509 | Design interactive 3-D applications for scientific and mathematical modelling | !not current |
| ICTGAM510 | Prepare games for different platforms and delivery modes | !not current |
| ICTGAM511 | Manage testing of games and interactive media | !not current |
| ICTGAM512 | Create and implement designs for a 3-D games environment | !not current |
| ICTGAM514 | Design and create models for a 3-D and digital effects environment | !not current |
| ICTGAM515 | Design and create advanced particles, fluids and bodies for 3-D digital effects | !not current |
| ICTGAM516 | Animate a 3-D character for digital games | !not current |
| ICTGAM517 | Produce a digital animation sequence | !not current |
| ICTGAM518 | Animate physical attributes of models and elements | !not current |
| ICTGAM519 | Manage technical art and rigging in 3-D animation | !not current |
| ICTGAM520 | Create and combine 3-D digital games and components | !not current |
| ICTGAM521 | Create interactive 3-D environments for digital games | !not current |
| ICTGAM522 | Complete digital editing for the 3-D and digital effects environment | !not current |
| ICTGAM524 | Integrate multiple data sources into interactive 3-D environments | !not current |
| ICTGAM525 | Apply digital texturing for the 3-D environment in digital games | !not current |
| ICTGAM526 | Create complex 3-D characters for games | !not current |
| ICTGAM527 | Integrate database with online game | !not current |
| ICTGAM528 | Create games for mobile devices | !not current |
| ICTGAM529 | Analyse business opportunities in the digital games environment | !not current |
Show the remaining 13 elective units
| Code | Unit | In this product |
|---|---|---|
| ICTGAM530 | Develop and implement physics in a 3-D digital game | !not current |
| ICTGAM531 | Complete compositing to create elements for the 3-D and digital effects environment | !not current |
| ICTICT408 | Create technical documentation | !not current |
| ICTICT514 | Identify and manage the implementation of current industry specific technologies | !not current |
| ICTICT517 | Match ICT needs with the strategic direction of the organisation | ●current |
| ICTPMG501 | Manage ICT projects | !not current |
| ICTPRG425 | Use structured query language | !not current |
| ICTPRG515 | Review developed software | !not current |
| ICTPRG523 | Apply advanced programming skills in another language | !not current |
| ICTPRG532 | Apply advanced object-oriented language skills | ●current |
| ICTWEB411 | Produce basic client-side script for dynamic web pages | !not current |
| ICTWEB429 | Create a markup language document to specification | !not current |
| ICTWEB508 | Develop website information architecture | !not current |
Core and elective are the register's own flags on the unit grid of the release read here. "Not current" means training.gov.au no longer recommends that unit for use inside this product — it does not say anything about the product itself.
Source: this product on training.gov.au, Australia's national training register — or go straight to the units it requires. The rule itself is item 14 of F2025L00355, and ASQA publishes the extensions it has granted. Read on 28 August 2026 UTC. Every code, title, date, status and equivalence flag on this page is the register's; nothing here is estimated or inferred, and where the register publishes nothing we say so.
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